Download corridor 7




















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Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses. EMBED for wordpress. What does matter to every red-blooded gamesplayer is, of course, the action. How dangerous is it? What's the body count? What's the blood count? Do I get to remove someone's sternum with a rusty pen knife?

Well, on this level Corridor 7 seems to be in the glorious, blood-drenched tradition of its Wolfenstein forefather. There is a myriad of different aliens, and a vast range of hardware with which to curtail their chances of skating for their country.

However, you don't need to take my word for it as by now you'll have played the cover game yourself and made up your own mind. Which kind of makes me redundant. Cover disks - they're putting journalists out of work I tell you.

How many variations on the Wolfenstein theme can you have? About 70 squillion seems to be about right. Not that there's anything wrong with Wolfenstein, of course, but you can only get so much fun out of doing all the same things in the same environment, game after game, albeit with different graphics every time.

Corridor 7 uses the Wolfenstein engine to bring you a game which, in terms of the plot and game environment, is more than a million miles away from id software's original ground-breaking extravaganza.

However, it does sound just a tinsy-little bit like another game we all know and love. The scenario for Corridor 7 goes something like this: The year is A group of scientists come back from Mars with a large metallic object.

Said metallic object explodes into a radiating gateway, linking our planet to another. Loads and loads of aliens come running out of the entrance and start a great big invasion. You step in as a Special Forces agent who has to enter the overrun military base and kill all the baddies.

Doom was set on Mars, spookily enough. And that gateway linking our world to another part sounds a bit familiar. Oh yeah Doom had a world-linking gateway in it too. So, it would seem Gametek has borrowed a little more than id software's game engine for its latest release. There are two versions of Corridor 7, a disk version and a CD version. Both versions feature the 30 levels of the research base, but the CD version adds an additional 10 single player levels with additional weapon and alien types.

The CD version also comes with multiplayer in the form of 12 player Deathmatch and Team Deathmatch modes believed to be the first FPS to allow that many players and 8 additional maps made specially for it. In Deathmatch, the player can take control of one of 12 Corridor 7 characters two recoloured humans and 10 aliens, 4 of which are Bandor variants which all have slightly different starting stats different speed and starting health but all characters use the same weapons.

Capstone Software were widely regarded for their very average games - Operation: Bodycount, Techwar - but amongst the mediocrity, there was one game that was not so average. Corridor 7 was widely shunned by gamers as well. You see, it uses the Wolfenstein engine, an engine which, by the time Corridor 7 came out, had been well and truly eclipsed by the Doom engine, and so it was ignored for having inferior graphics. Once you get over the fact that the graphics are limited by the Wolfenstein engine a heavily modified one at that , Corridor 7 becomes an atmospheric and often scary game.

Your job is to run in, kill anything that moves and destroy the portal. The atmosphere of the game is created by one of the major changes to the Wolfenstein engine - shading. Capstone Software. If you like this game, you will also like. Wolfenstein 3D. Operation Body Count. Terminal Terror. Wrath of Earth. Powerslave aka Exhumed. CyberMage - Darklight Awakening. Privacy Policy Cookies.

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