More adventures can be found at the back of each novel in the Warriors: Omen of the Stars series, and you can find extra information at www. Welcome to Warrior Adventure Game Missions! Because this adventure is so brief, there are two parts of game play that will be slightly different than those described in the rules.
The group of kits had been playing together all morning. The queens had to yell at them several times for wandering away from the rest of the group while chasing butterflies. No one is sure how long the kits have been missing because the queens were busy with another group that got tangled in a bramble of nettles.
When it was time to go back to the nursery for afternoon naps, they noticed the kits were gone. When the questioning is through, the Clan leader or Firestar tells the cats that their assignment is to check out two places in particular: a meadow next to the horseplace and an outcropping of rocks just beyond it.
Have the cats each make a Ponder Check. What Happens Next: The group must decide where they are going to search first. If the group wants to search the meadow first, continue with 3. If the group wants to search the rocks first, continue with 5. If the group wants to look for tracks, continue with 4. After only a few minutes of poking around, you are able to identify two distinct sets of paw prints.
The first set belongs to one of the kits; the other belongs to the skunk, though the cats may not know this right away. The following Skills and Knacks will be most useful, but let the cats try anything their players can think of, as long as it seems likely to help.
Animal Lore or Ponder: Knowledge about other animals will help tell the difference between the tracks. An Animal Lore Check that totals 4 or higher or a Ponder Check that totals 5 or higher will let the cat know that the tracks that lead into the meadow were made by a skunk. See: Simple observation will tell the cats something about the animals that made the two tracks. A Check that totals 4 or higher will reveal that the tracks leading into the meadow were made by something the size of a full- grown warrior, and even heavier.
Plus the paws that made those tracks clearly have very sharp claws. The tracks heading toward the rocks were made by a smaller, lighter creature—just about the right size for a kit. Smell: Sniffing around the area will provide information if the Check total is 5 or higher.
In that case, the cat will smell a foul, bitter, unpleasant odor lingering in the tracks leading to the meadow. If the Smell Check is 6 or higher, the cat also catches a faint whiff of the kits in the tracks heading toward the rocks. Track: Hunting Skill is very much involved in this section, so a cat with this Knack can choose to use it to help with either the See or Smell Checks or any other check the Narrator thinks is appropriate. What Happens Next: If the group follows the tracks that lead toward the meadow, continue with 7.
If the group follows the tracks that lead toward the outcropping of rocks, continue with 5. You can chase butterflies or wrestle with each other or just lie in the sun. It all seems so perfect until you hear a stern voice calling out. Let them try to explain, or simply apologize if they prefer. There really is no good excuse for this, but sometimes this happens to young cats. Hopefully they will learn from the experience. Firestar will be very disappointed in them and suggest that maybe they were promoted to warriors too soon.
Thankfully, another group of warriors was able to save the kits in time. What Happens Next: The adventure is over for the cats. They have failed in their assignment and will have to make up for their mistakes by doing extra hunting and patrolling for the next moon or more. The cats do not get any Experience rewards for this adventure. But there are no kits here. Have each cat make a Focus Check.
Doing so causes the cat to lose 1 Spirit chip. If losing that chip costs the cat his or her last Spirit chip, then the cat falls asleep.
If a character is supposed to spend a Spirit chip but has no more Spirit chips left in his or her pool, then the cat has gotten sick from eating too many poppy seeds. What Happens Next: If any of the cats get sick, continue with If half or more of the cats fall asleep, continue with 6. If less than half of the cats fall asleep, the other cats are able to wake them and the whole group can go on searching for the kits. Continue with 4.
Keep those details in mind as you play through the details. Lifting your head is more difficult than it usually is, and when you try, the whole world seems to spin around you. The medicine cat will tell the characters that other warriors brought them home in very sick condition. But with the quick application of some healing herbs, the medicine cat has fixed it so that they will all be fine after a little extra rest.
Depending on the details of how they got there, you may have the cats get a visit from their Clan leader to talk about the appropriate behavior for a warrior on a mission. Because of their illness, they were unable to accomplish the goal of rescuing the kits.
Thankfully, other warriors did. Hurt Special Note: The details of this section will change based on how the cats got hurt. Use your imagination and improvise based on what has happened in the adventure so far. If only one character is Knocked Out, the whole group had to work together to get him or her back to camp, and so the whole group had to give up the search for the kits. Thankfully, another group found and rescued them. Although the cats will all go back to their separate Clans, the rest of this scene will be pretty much the same in each case.
There is no shame in losing a fight. In fact, standing your ground and fighting to the end is the mark of true bravery. It will take a few days, or maybe even weeks, for the characters to fully heal.
They acted bravely but, in the end, did not have what it took to overcome the dangers they faced. Although they can be proud of the bravery they showed, the cats do not get any Experience rewards for this adventure. Slithering back and forth in front is a pair of vipers. They look angry and seem focused on something inside the cave—until they notice you!
Another complication is that the snakebites are poisonous. Each snake has a Strength of 2. Every Round on their turn, the snakes will each attack one cat if possible, the cat who hit it most recently.
These bites only do 1 point of damage if they hit there is no extra damage as with cat Bites, as described in Chapter Five. However, they are poisonous. A cat who has been bitten by a snake is poisoned and will remain that way until he or she gets treatment from a medicine cat.
Skill Based buy or gain skills. Fans: 2 Become a Fan. Record a Play. Description Edit History. From the book: In this game, you and your friends will create cat characters of your own and lead them through exciting adventures.
More Information Edit History. User summary: The rules, character sheet, campaign map, and a sample scenario were available for free on the Warrior Cats official website. Linked Items. Battles of the Clans Warriors Adventure Game. Map of the Territories Warriors Adventure Game. Saving the Kits Warriors Adventure Game. Category: Language:. Game Weight: 2. Re-organized each skill and knack to be under the relevent ability score.
All scores are represented by fill boxes so no need to erase anything. Mag Montesinos. Gustavo Cabanas. Taylor Holt. Athia Ava Luna. More From Lenny Carlock. Lenny Carlock. Lyrics for Alestorm's song "The pirate song". CyberPunk - Interface Magazine - Vol.
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