Thief the game review




















Sometimes having the additional time to pick locks that focus affords you is welcome, but picking locks doesn't suddenly become more entertaining as a result--you just finish faster. You can upgrade these skills by spending some money or by stumbling across upgrade shards during your travels, but I quickly found that applying those upgrades never made me feel more agile or more effective--they just sapped the tension from missions.

I soon relegated focus to a single use: illuminating interactive objects around me. My funds instead went toward tools like the socket wrench and wire cutters--tools that actually made me feel like a potent Thief by giving me access to new areas and allowing me to disarm deadly traps. In spite of focus's questionable value, some of the tricks Garrett holds up his tight-fitting sleeves are a blast to pull off, and a bow might be the most vital tool he carries.

You can loose water arrows at flaming sconces to spread the darkness, attach rope arrows to prescribed grapple points and climb to new areas, and launch sawtooth arrows into pesky guards' skulls.

The fire arrow is another standout, in no small part because of how you can use one to set alight a standing puddle of oil. Enemies standing in such an oil puddle are burned to a crisp, and you can only cackle at their fiery misfortune. This method of extermination is put to particularly good use in Thief's requisite asylum level didn't we just do this in Deadly Shadows? The asylum mission is one of Thief's better ones, in part because it heightens the ambient anxiety and dabbles in horror elements.

However, this atmospheric terror is not matched by a sense of real danger; until the mission's later moments, there's little to be afraid of. My favorite mission, however, was an optional one in which you lead a drunkard through the level by clearing away the obstacles that inhibit his progress. It's a cheekily wicked process with a few dark laughs in store.

Most side missions are quickly accomplished and forgotten, however, with the story missions providing most of the intrigue. While the iffy enemy behavior often tempers the fun, stumbling upon a previously unnoticed avenue of entry brings a nice feeling of accomplishment along with it. As Thief seesawed up and down, my enjoyment of it followed suit.

Each time I thought I might fall in love, the game doused my passions with a new annoyance. There was the bug that had me swimming in place on top of some boards I'd leapt to.

Thank goodness for reloadable checkpoints! There were the times I scratched my head wondering why I couldn't take cover behind one crate but could behind an identical one.

The rules of locomotion are never absolutely clear. But then the love affair was rekindled the moment I pinched out a candle's flame and yanked a dowager's earrings from her lobes unnoticed. Unrealistic, certainly, but joyful nonetheless.

Whether you are new to the series or cut your teeth on Thief's particular brand of stealth when it was still novel, I'd wager your feelings will waver as often as mine did. The Thief-franchise-inspired Dishonored waves the stealth flag far more confidently than this reboot does.

Garrett is not yet on his way out, but he's been shown the door. Thief is a reinvention of a classic franchise that has players take on the role of Garrett, THE master thief. When the city that created and defines him is threatened, Garrett must step from the shadows and uncover the truth before his world is torn apart forever. You need a javascript enabled browser to watch videos. Click To Unmute. Start at: End at: Autoplay Loop.

Want us to remember this setting for all your devices? Sign up or Sign in now! Please use a html5 video capable browser to watch videos. This video has an invalid file format. Auto HD High Low. Report a problem. YES NO. In This Article. A reinvention of the acclaimed Thief franchise, this first-person adventure features intelligent design that allows players to take full control, with freedom to choose how they approach each challenge.

Release Date. Thief Review. Thief has good stealth going for it, but everything connecting its few relatively open scenarios is a mess. What did you think? Have you played Thief? It takes a few moments for him to draw back the string; at this time it becomes difficult to move or turn, as Garrett is focussing his strength to keep the string taught.

A few moments later, your perspective will zoom in closer to the target as Garrett concentrates on his aim. Unless you shoot the arrow soon after, Garrett will grow tired, his aim will falter, and he'll have to try the shot again. The best aspect of the bow is the many different kinds of arrows you can use with it. The standard broadhead arrow can kill an unsuspecting target with a single shot, but your other arrows let you complete a job much more tastefully.

Water arrows can be used to put out torches, allowing you to remain unseen in otherwise well-lit areas. They can also wash away bloodstains, and when infused with holy water, they become your best offense against the undead.

Moss arrows release patches of soft vegetation on impact, and are best used on noisy floor surfaces that you can then traverse in silence. Rope arrows latch onto wooden surfaces, creating rope ladders wherever you need them. Noisemaker arrows, as the name suggests, can cause a strategic diversion. And fire and gas arrows make short work of several foes at once. You'll have a very limited quantity of all of these and knowing how and when best to use them, along with when to use your other items like speed potions and land mines, is an important part of your job.

You'll guide Thief's charismatic protagonist through a dozen missions, over the course of which a serious, surprising story will develop. Although there aren't many missions, most of them are huge, and more rewarding at higher difficulty levels because you'll have many more objectives to accomplish. There's further cause to want to try a mission more than once if only because the nature of the game is such that you can accomplish your task in many different ways, but in the end, you'll still wish the game was longer.

You'll have a few complaints with Thief - the game isn't perfectly stable, and sometimes your foes won't act as intelligently as you'll expect them to. But between its novel premise, its artistic production, and its superb design and implementation, you'll find that those rare concerns fade from sight even faster than Garrett. Upvote 12 Leave Blank. About the Author. Greg Kasavin. More GameSpot Reviews.



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